Movie Curiosities: Is God Is
May 18, 2026 in Blogs, Curiosity Inc.
Is God Is comes to us from writer/director/producer Aleshea Harris (alongside producer Tessa Thompson), here making her feature debut with an adaptation of her own stage play. It tells the story of twin sisters Racine and Anaia (respectively played by Kara Young and Mallory Johnson), who spent most of their lives bouncing between foster homes after a house fire left them disfigured and killed their parents. A couple decades later, it turns out that their mother (Ruby, aka “God”, played by Vivica A. Fox) is only now succumbing to her injuries and her dying wish is for her daughters to kill their father. Read the rest of this entry →
Movie Curiosities: The Sheep Detectives
May 12, 2026 in Blogs, Curiosity Inc.
It’s right there in the title, folks. Read the rest of this entry →
Movie Curiosities: Mortal Kombat II
May 11, 2026 in Blogs, Curiosity Inc.
Mortal Kombat has outgrown itself. Read the rest of this entry →
Movie Curiosities: Over Your Dead Body
May 4, 2026 in Blogs, Curiosity Inc.
Over Your Dead Body is an English-language remake of a Norwegian film called The Trip (2021). The original movie was directed by Tommy Wirkola, who previously gave us the awesome Violent Night and is currently hard at work on the sequel. The remake was directed by Jorma Taccone, who’s still best known as one-third of The Lonely Island. (I’m not a fan, I’ve already said that on the record numerous times.) That is not an upgrade. Read the rest of this entry →
Movie Curiosities: Hokum
May 3, 2026 in Blogs, Curiosity Inc.
Watching the trailer for Hokum, I was overcome with a strange sense of deja vu — that castle bore an uncanny resemblance to the castle where Oddity took place. Not even a minute later, the trailer confirmed that the film was written/directed by Damian McCarthy, the same filmmaker who had made Oddity. And further research showed that both films were shot in McCarthy’s native homeland of West Cork, Ireland. Read the rest of this entry →
Movie Curiosities: Normal
April 28, 2026 in Blogs, Curiosity Inc.
A few years ago, Derek Kolstad (formerly and famously of Team John Wick) collaborated with Bob Odenkirk and made him the unlikeliest action star in recent memory. The film was Nobody, and it kicked so much ass that we got a sequel last year. A sequel that failed to make any kind of box office impact. Read the rest of this entry →
Movie Curiosities: Exit 8
April 21, 2026 in Blogs, Curiosity Inc.
In recent weeks, A24 has been circulating trailers for an upcoming film called Backrooms. For those who aren’t familiar, I admire your blissful ignorance of 4chan, creepypastas, and the darkest godless corners of the internet. Suffice to say that A24 is taking the general concept of an unremarkable liminal space that folds in on itself and repeats itself, trapping any unwary trespasser in a dull and monotonous purgatory… and adapting that into a feature film. But that’s a story for another time.
Right now, we’ve got Exit 8, a film that just happens to have a remarkably similar premise, and it just happened to have been released a month before Backrooms. Granted, there are enough differences to make Exit 8 its own story. There are some new ideas here, but not enough of them.
We open with our anonymous Lost Man (Kazunari Ninomiya) as he’s moving through the famous Tokyo subways on his way to a new temp job. And his morning is shaken in a big way with the news that his newly-ex-girlfriend (played by Nana Komatsu) is pregnant. Before the Lost Man can respond, the call cuts out when he takes a wrong turn and inexplicably finds himself wandering around in a closed loop.
Helpfully (and again, inexplicably — none of this is ever explained), there’s a sign that lists the rules.
- Do not ignore any anomalies.
- If you see any anomalies, turn back immediately.
- If you don’t see any anomalies, keep moving forward.
- Leave at Exit 8.
In other words, the Lost Man has to wander this loop and try to guess as to whether something is there (or missing) that shouldn’t be. Sometimes the “anomaly” can be as subtle as an upside-down letter on a sign, and sometimes it can be a bunch of monstrous rats running around. The trick is to turn back immediately if he sees anything wrong, and keep moving forward if there’s nothing wrong. All he has to do is guess correctly eight times in a row and he gets to leave. If he misses an anomaly or goes back when everything is right, then he has to start over at zero. (Another sign next to the rules helpfully keeps track.)
Did I mention that this film is based on a video game? Because it’s based on “The Exit 8”, an indie horror game out of Japan three years ago. I might add that the first several minutes of the film are shot in POV, presumably in tribute to the original walking simulator.
Folks, this is pretty much the entire movie. We’re essentially watching someone else play an indie horror game. Which is not to say that it can’t be enjoyable — Iron Lung pulled that off only a couple months ago, and with much less to work with than this movie had. And like that previous success, this movie also does a solid job putting us in the headspace of the protagonist and showing the character develop through mastering the game.
In fact, it’s pretty much the only part of this movie that works.
There’s a major problem right off the bat because the rules — by design — kill the horror aspect flat fucking dead. It’s bad enough when some idiot character is standing there, screaming and helpless, while everyone in the audience is screaming at them to run away and get out of there. But it’s a whole ‘nother level of failure when the film itself — repeatedly and quite literally, right to the goddamn letter — tells the protagonist “if you see an anomaly, turn back immediately.”
That makes it a hundred times more aggravating every single time a character stops to inspect something out of the ordinary. (Yes, there are more characters, I’ll touch on them later.) They have no reason to stop and take a closer look, and every motivation to turn right back and try another circuit. Yet they’d rather stop and subject us all to some weird jump scare or surreal imagery, even though we all know perfectly well that our characters will live to get back up and walk another circuit like nothing happened.
That’s not scary. That’s fucking boring. And it only gets more boring, the more we learn about the rules and how this whole game works. And the more these characters stop to see what’s going on instead of turning and running away at the first sign of danger like they’re goddamn supposed to do, the less sympathetic they get.
Oh, and did I mention that the Lost Man is asthmatic? Because at first, his chronic dependence on an inhaler seems like it could make for a good reminder of the protagonist’s mortality, and the inhaler’s capacity could make for an urgent time limit. Right up until the Lost Man throws it away and never needs it again at any point in the movie. Shit.
The premise is monotonous by design, so we need something to break up the tedium over these 90 minutes. There’s the mysterious Walking Man (Yamato Kochi), who walks by on every circuit like clockwork, and the film indulges in a lengthy digression to explain his whole deal for however little good it ultimately does.
By far the more interesting and significant inclusion is The Boy (Naru Asanuma), a kid who somehow got himself lost in this loop. The good news is, he’s heavily implied to be autistic. Great for spotting differences and anomalies, but not so good at communicating what he’s found. The general idea is that the Boy grows and develops into a more effective team player as the Lost Man starts warming up to the idea that he could be a father.
Unfortunately, the characters are all anonymous blank slates by design, and the family drama doesn’t really mesh with the horror in any significant way (aside from the recurring motif of babies screaming). Additionally, the film keeps trying to make some kind of statement about life with smartphones and how we’re hopelessly dependent on them to experience the world around us. But that doesn’t really develop into much of anything either.
The big problem here is that with the central concept of an infinitely looping subway corridor, we’ve got a perfect metaphor for the drudgery of everyday modern life. And in the middle of it, there’s a “spot the difference” game that doesn’t make any lick of sense in the context of that metaphor. And in the middle of that concentric circle, we’ve got a man who only recently found out that he’s going to be a father and trying to come to grips with that. Which certainly does not qualify as repetitive workaday drudgery.
At the core of Exit 8 is an idea that worked much better as a video game than a movie. I get the temptation to try and adapt it, but this shows all the signs of a film made by people who had an amazing initial concept and no idea what to do with it. The film keeps grasping at straws, trying all these different avenues to make the premise of the game into some greater thematic metaphor, but nothing works because it’s all too undercooked.
Worst of all, horror is supposed to be transgressive. It’s supposed to be surprising. And it’s borderline impossible to be transgressive or surprising when the rules are so thoroughly laid out and consistently followed. So that kills the horror, the lack of any explanation kills the world-building, the deliberately bland characters kill the development, and the lack of any thematic cohesion kills any justification for trying to adapt this premise into a film.
Sorry, but there’s no way I can recommend this. And I’m not exactly optimistic about Backrooms either, but time will tell on that one.
For more Movie Curiosities, check out my blog. I’m also on Facebook and BlueSky.
Movie Curiosities: Lee Cronin’s The Mummy
April 20, 2026 in Blogs, Curiosity Inc.
For the past couple decades, Universal has been desperately trying to revitalize their Universal Monsters stable. It hasn’t gone well. Sure, the Leigh Whannell remake of The Invisible Man was awesome, and their “Monsters Unchained” theme park ride remains a groundbreaking smash, but their failures have been far more notable than their successes (just ask Julia Garner, Tom Cruise, Luke Evans, Benicio Del Toro, Hugh Jackman…).
At this point, Universal is going all the way back to their last, best, most beloved Universal Monsters film that reached the lucrative level of world-conquering franchise success that Universal has been chasing for the past 16 years: Stephen Sommers’ The Mummy. On paper, it makes sense. Brendan Fraser is having a massive career resurgence, there’s a huge nostalgic boom for the time when the first two films came out, and Universal got Radio Silence — arguably the biggest names in action/horror/comedy right now — to get it made.
Just one problem: Somebody finally remembered that Universal doesn’t own mummies. It’s kinda hard to hold a copyright on a method of corpse disposal that’s been around since pretty much the dawn of civilization.
So here we are with New Line beating them to the punch, releasing Lee Cronin’s The Mummy, legally distinct (the best kind of distinct) from the far more iconic titles out of Universal. Even better, they brought along James Wan and Blumhouse to produce the film. But who is Lee Cronin? Well, he’s a filmmaker who hasn’t made much except for one wildly acclaimed franchise horror picture from 2023. In fact, that picture was so successful, he’s exec-producing both of the upcoming sequels.
Problem: That 2023 movie was Evil Dead Rise. Why is that a problem? We’ll come back to that.
We lay our scene in modern-day Cairo, where Charlie Cannon (Jack Reynor) is working as an overseas journalist while his wife Larissa (Laura Costa) works as a nurse. Things are going well enough until their young daughter (Katie, played by Emily Mitchell) gets kidnapped. And the local Egyptian police bungle the case. Oh, and the resulting legal complications mean that Charlie has to miss out on a prime job in NYC, for that extra kick in the teeth.
Cut to eight years later. The Cannon family has relocated to Albuquerque, where Charlie is now a local news producer. Their son (Sebastian, played by Shylo Molina) has grown into a moody teenager, and there’s now a young daughter (Maud, played by Billie Roy), who was in utero back in Cairo. Speaking of which, there was a plane crash back in Egypt (never explained), which leads to the discovery of Katie (now played by Natalie Grace), wrapped up in a huge eons-old sarcophagus.
Good news is, Katie’s alive and her vitals are strong. Bad news is, she looks like a major burn victim and she acts like she’s catatonic. Except when she’s acting demonic. Because Katie is, in fact, undead. Hilarity ensues.
So, let’s address the elephant in the room. 1) A main character has turned into an undead terror, that 2) verbally, physically, spiritually, and psychologically abuses the other characters, and 3) infects the other characters with similar demonic possession, leading to 4) grotesque body horror and gore effects, and so 5) the main characters have to get over their own desperately naive insistence that their loved ones can still be saved. Oh, and 6) pretty much all the action is limited to one house.
No getting around it, folks: This is an Evil Dead picture. The filmmakers promised to reinvent cinematic mummies, and they delivered by turning the mummies into goddamn Deadites. But there is one significant difference.
For the most part, the characters in each Evil Dead movie quite pointedly brought about their own downfall when they stupidly read from the big evil book made from human flesh. By contrast, the Cannon family did nothing wrong. They didn’t ask for their daughter to be kidnapped, they didn’t do anything overtly or unreasonably stupid, they didn’t do anything to deserve this shit.
Then again, that doesn’t stop Katie’s family from blaming each other and themselves. Yes, Charlie let Katie out of his sight for that one awful moment, but how was he supposed to know she wasn’t safe in their own backyard? And what about all the times when Katie’s mom was around, without knowing Katie was talking to some stranger? Sure, Seb and Katie knew that Katie was taking candy from a stranger and they both probably should’ve said something, but they were too young to know better.
And Maude… well, okay, Maude wasn’t even born yet, so she gets a pass.
The point is, the filmmakers leverage the mummification concept into a metaphor about family trauma. It’s a possession story specifically built for character drama by way of relatives directly confronting their grief and loss over this terrible awful thing that happened. On paper, it’s not a bad idea. And sure, this is a familiar theme for the Evil Dead films, but we don’t have the aforementioned self-inflicted stupidity to get in the way this time. But in practice, there are three big problems.
First of all, this development of these characters and themes calls for a soft and thoughtful touch. And the Evil Dead movies are anything but. So what we’ve got here is a film trying to use the gross-out, over-the-top, transgressive methods of a Sam Raimi picture with the atmospheric and high-brow sensibilities of a prestige horror flick. It doesn’t fit.
Which leads me to the second problem: This conceit is played out. The very notion of a family coping with grief and trauma by way of a monster has been a staple of prestige horror, literally since the modern concept of the genre was founded with the goddamn Babadook. Hell, Insidious and The Conjuring both spent multiple films exploring this lane, and those franchises have been retired for years at this point! (For now, at least.) This lane isn’t just well-trod, it’s a freaking ditch. You could fill it with water and float a canoe down that lane by now.
In turn, this brings us to the third major problem: This is a possession story, not a mummy story. What’s the difference? What defines a mummy story? That’s a surprisingly difficult question, considering how few mummy films have actually been made. But based on the more noteworthy films that have come out about mummies, I think there’s a deceptively easy answer: The focus on Ancient Egypt.
The classic Universal Monsters mummy film was built from the ground up around bridging the world of Ancient Egypt with the then-modern world of the 1930s. The Stephen Sommers movies had ancient Egyptian mythology directly baked in. Even with the ill-fated and misguided 2017 attempt, we got a terror from Ancient Egypt unleashed onto the modern world because relics from the time are getting stolen and destroyed as a result of the ongoing Middle East wars.
With the Lee Cronin attempt, all we get is a throwaway line about how law enforcement don’t want to look too closely at Ancient Egyptian artifacts or risk damaging them, providing a convenient way for human traffickers to smuggle victims in sarcophagi. One potentially fascinating bit of trivia that goes nowhere and has no impact on the plot. Aside from that, our only connection with Ancient Egypt is some vaguely defined fugazi demon that might as well have sprung from any other mythology out there.
Seriously, there’s no reason why this story had to center around Egypt. This film could’ve just as easily sent our family to Mexico and it would’ve made as much sense. (Yes, the Aztecs and Mayans both mummified their dead, look it up.) Hell, considering how quick and easy it apparently is to travel between New Mexico and Egypt in this picture, swapping Cairo for Guanajuato might’ve actually made more sense!
The world-building in this movie is so lackluster, it’s on par with movies that don’t even bother explaining where their demons came from (Smile and Bring Her Back both immediately come to mind). Because as far as the plot’s concerned, it doesn’t even slightly matter. And for a film that’s supposed to be about mummies, that’s unacceptable.
Of course, the cast is another major problem. Jack Reynor goes through pretty much the entire movie with the same expression on his face, ditto for Laia Costa. Veronica Falcon plays the grandmother like nobody could quite make up their minds as to how “comic relief” she should be. At least May Calamawy leaves an impression, though she’s underutilized as an Egyptian police detective, and the film cuts between her and the Cannon family in a way that badly disrupts the flow. It’s sad that the adults in this picture are all getting acted off the screen by the younger performers, but good for the kids, I suppose.
A title like Lee Cronin’s The Mummy makes two declarative statements: It’s a mummy film made to beat Universal at their own game; and Lee Cronin is an important filmmaker worth paying attention to. And both of those statements take on exceptional heft when such established producers as James Wan and Jason Blum are putting their names and reputations on the line. I don’t know if those expectations are fair, but it’s where the bar was set. And this picture falls well short of those expectations.
This movie doesn’t have anywhere near the sauce that it needed to prove itself or its writer/director as anything special. It’s not even a bad movie, necessarily, it’s just a dull and played-out retread of so many other prestige horror films about a family haunted by a possession. I’m honestly concerned about the damage this film could do to Lee Cronin’s career. The guy broke out in a big way with Evil Dead Rise, and when he tries to strike out on his own with his name literally part of the title, all he can do is fall back on a pale rehash of tricks he picked up from the Evil Dead franchise.
The end result is like using a hammer to try and fasten a screw. Cronin has to prove that he’s got more tools in his kit, or he’s in big trouble.
For more Movie Curiosities, check out my blog. I’m also on Facebook and BlueSky.
Movie Curiosities: Forbidden Fruits
April 14, 2026 in Blogs, Curiosity Inc.
How fortunate that I should be out of town while freaking You, Me, and Tuscany is the big cinematic release of the weekend. There’s not much out right now that works for me. Read the rest of this entry →
Movie Curiosities: The Super Mario Galaxy Movie
April 8, 2026 in Blogs, Curiosity Inc.
When I first heard about The Super Mario Galaxy Movie, I was perplexed. Sure, it made sense that the previous Mario film was getting a sequel, we all knew that was a given when it released. But skipping straight to the Wii era? That part I didn’t get. Read the rest of this entry →
Movie Curiosities: The Drama
April 6, 2026 in Blogs, Curiosity Inc.
I remember a time when A24 wouldn’t shut up about Ari Aster. Every time they made a film with that schmuck, they’d put his name on every poster and trailer in the most conspicuous way. Well, it looks like Aster has consistently made enough bad choices post-Midsommar that A24 is only doing the bare contractually obligated minimum to acknowledge The Drama as a Square Peg production. Then again, it bears mentioning that Aster is only a producer this time, with writer/director/exec-producer/co-editor Kristoffer Borgli taking on most of the actual work. Read the rest of this entry →
Movie Curiosities — Ready or Not 2: Here I Come / They Will Kill You
March 30, 2026 in Blogs, Curiosity Inc.
Back in 2019, we got a little movie called Ready or Not. It kicked ass. The film was a damn solid action/comedy/horror blend with wickedly funny satire and a starmaking turn from Samara Weaving. Even more than Scream 5, this was the film that put Radio Silence on the map and built the foundation for everything they did later on. Read the rest of this entry →
